feed.angeli.ca

things i like:
rock'n'roll, country, punk & metal.
bands that combine all four successfully.
design, graphic & interior.
the intersection of philosophy & sociology.
ampersands.
andrew wk.
emergent gameplay, of the videogaming variety.
cursing.
beards.
beer.
bbq.
cjlo.
deep fried everything.
americana.
making lists
, including this one of my life's ambitions, and these of things on my mind at the time.

feedback: @angelidotca or ask me anything you'd like here.

i took a trip! read about it here.

evidence of my lame yuppie side on my (gasp!) house blog here.

The official trailer for the new Assassin’s Creed game was released yesterday. This is the same trailer that I got a chance to see in January. At the time, I was asked to give three adjectives to describe the new protagonist, Edward Kenway, so I went with “handsome?” for one of them… Upon viewing this trailer again (all properly textured this time), I’m gonna go ahead and remove the question mark. 

Whether by accident, or on purpose, or a combination of both, Ubisoft has revealed some information about the next Assassin’s Creed title. The trailer is going to be revealed on Monday, and I’m particularly looking forward to it, since I was shown an early version during my playtest. I’ll be curious to see what, if anything, has changed, and to see the reaction from AC fans everywhere.

Whether by accident, or on purpose, or a combination of both, Ubisoft has revealed some information about the next Assassin’s Creed title. The trailer is going to be revealed on Monday, and I’m particularly looking forward to it, since I was shown an early version during my playtest. I’ll be curious to see what, if anything, has changed, and to see the reaction from AC fans everywhere.

A local amateur developer built this Counterstrike: Global Offensive level set in the Montreal’s Berri UQAM metro station, and now the STM wants to shut it down. 

As you’ll see from the video, the level is quite nicely textured, with good attention to detail. I’m not familiar with the game itself, so I don’t know if such a small, unpopulated map is par for the course, and I would have loved to see the level extended into the weird upstairs lobby, but I suppose none of that will matter if the STM succeed in their legal maneuvering. 

For years now, my tiny family doesn’t really do xmas gifts anymore. If anything, we take advantage of cheap crossborder prices once the new year rolls around. For the first time in memory, however, I braved the last minute shopping rush (really, people, I just don’t understand whyyy you would leave this stuff until the last minute) to pick up a little something before the stores get picked over on Boxing Day.
Why? Well, it turns out that this matte silver controller (the first of its kind with the transforming D pad, now standard on all 360 controllers) has dropped well out of the sweet spot on Amazon.com, and has entered into rarity territory with the price tag to match. I had been waiting for it to drop further for years, and missed its lowest price… or did I?
As it turns out, The Source is liquidating them for 55$, well below the 70$ they initially cost, and I got one of the last handful or so available on the island of Montreal, just in time for the stores to close on Christmas eve. I knew they wouldn’t last the inevitable descent of glassy eyed Boxing Day zombies, and this was clearly my last chance to grab this rapidly vanishing item.
So what makes this such a hot commodity that I’d be willing to brave the holiday hordes and frosty temperatures to go grab it? Well, apart from being a nice counterpoint to the gold PS3 controller, and the transforming D pad, which people tell me is somehow a good thing?, and the fact that we now have a full set of 4 controllers (finally!), I mostly just bought it for the greyscale buttons. Yes. That’s what I just said. I regret nothing!

For years now, my tiny family doesn’t really do xmas gifts anymore. If anything, we take advantage of cheap crossborder prices once the new year rolls around. For the first time in memory, however, I braved the last minute shopping rush (really, people, I just don’t understand whyyy you would leave this stuff until the last minute) to pick up a little something before the stores get picked over on Boxing Day.

Why? Well, it turns out that this matte silver controller (the first of its kind with the transforming D pad, now standard on all 360 controllers) has dropped well out of the sweet spot on Amazon.com, and has entered into rarity territory with the price tag to match. I had been waiting for it to drop further for years, and missed its lowest price… or did I?

As it turns out, The Source is liquidating them for 55$, well below the 70$ they initially cost, and I got one of the last handful or so available on the island of Montreal, just in time for the stores to close on Christmas eve. I knew they wouldn’t last the inevitable descent of glassy eyed Boxing Day zombies, and this was clearly my last chance to grab this rapidly vanishing item.

So what makes this such a hot commodity that I’d be willing to brave the holiday hordes and frosty temperatures to go grab it? Well, apart from being a nice counterpoint to the gold PS3 controller, and the transforming D pad, which people tell me is somehow a good thing?, and the fact that we now have a full set of 4 controllers (finally!), I mostly just bought it for the greyscale buttons. Yes. That’s what I just said. I regret nothing!

I’ve been meaning to post about this for a full week, but luckily the sale seems to have been extended a little bit, so Tropico fans, mobilize! A handful of DLC for Tropico 4 (including Modern Times) is 50% off to XBL Gold members, so get ‘em while they’re still up, and if you haven’t played this most excellent Caribbean dictator sim, you really should consider it, it’s a peach.
Two other deals to mention: Kinect Party, by the same makers of the most excellent Double Fine Happy Action Theatre is free to download for a limited time only, so make sure to grab that (and don’t forget to enter the game and “unlock full game” in order to get it, and not just the demo, for free), and Xbox’s foray into the free-to-play market, Happy Wars, is also available to download. 
Also, the countdown to the new year has begun, with deals on Xbox Live every day, so make sure to check back daily for the inevitable deep discounts (and so-so deals)!
UPDATE: Upon further investigation, it appears that Kinect Party is the sequel to Double Fine Happy Action Theatre, and if you already have DFHAT, Kinect Party will pull the 18 mini games from that into it, giving you a total of 36 mini games to play with your drunk friends (or young children, as the case may be)! I had trouble unlocking the full game from within it, possibly because I already own DFHAT, so I recommend downloading it through xbox.com, and getting both the full game, and then the 180kb game add-on (which unlocks all the trials), also free until December 31st.

I’ve been meaning to post about this for a full week, but luckily the sale seems to have been extended a little bit, so Tropico fans, mobilize! A handful of DLC for Tropico 4 (including Modern Times) is 50% off to XBL Gold members, so get ‘em while they’re still up, and if you haven’t played this most excellent Caribbean dictator sim, you really should consider it, it’s a peach.

Two other deals to mention: Kinect Party, by the same makers of the most excellent Double Fine Happy Action Theatre is free to download for a limited time only, so make sure to grab that (and don’t forget to enter the game and “unlock full game” in order to get it, and not just the demo, for free), and Xbox’s foray into the free-to-play market, Happy Wars, is also available to download. 

Also, the countdown to the new year has begun, with deals on Xbox Live every day, so make sure to check back daily for the inevitable deep discounts (and so-so deals)!

UPDATE: Upon further investigation, it appears that Kinect Party is the sequel to Double Fine Happy Action Theatre, and if you already have DFHAT, Kinect Party will pull the 18 mini games from that into it, giving you a total of 36 mini games to play with your drunk friends (or young children, as the case may be)! I had trouble unlocking the full game from within it, possibly because I already own DFHAT, so I recommend downloading it through xbox.com, and getting both the full game, and then the 180kb game add-on (which unlocks all the trials), also free until December 31st.

Well, it’s not quite a gold AK, but a friend nabbed me this gold PS3 controller on Black Friday for 40$. What does it all mean? As of last Tuesday, this has officially become a dual 7th generation console household, thanks to a friend generously selling me his old box.
The 360 is still our primary console, but we are no longer shut out of PS3 exclusives, and eventually you will be able to find us on PSN should you so wish (once I figure out how to wire everything together for keeps), so send me your username if you wanna be friends. So far, our PS3 gaming has been limited to some Hasbro Family Game Night action, but I’m extremely excited to try out Flower and Noby Noby Boy, among others, as well as take Journey for another spin! 

Well, it’s not quite a gold AK, but a friend nabbed me this gold PS3 controller on Black Friday for 40$. What does it all mean? As of last Tuesday, this has officially become a dual 7th generation console household, thanks to a friend generously selling me his old box.

The 360 is still our primary console, but we are no longer shut out of PS3 exclusives, and eventually you will be able to find us on PSN should you so wish (once I figure out how to wire everything together for keeps), so send me your username if you wanna be friends. So far, our PS3 gaming has been limited to some Hasbro Family Game Night action, but I’m extremely excited to try out Flower and Noby Noby Boy, among others, as well as take Journey for another spin! 

How I Learned to Stop Worrying & Love the Smokebomb:Secrets to Dominating in Assassin’s Creed RevelationsMultiplayer Wanted Mode
My love for Wanted, the most straightforward multiplayer mode first introduced in Assassin’s Creed Brotherhood, runs deep and true. It is the only mode I will play willingly. It is the only mode I excel at. It speaks to me, and I can spend hours creeping all over the maps, stealthily assassinating my fellow players. In the hundreds of sessions I have played, I have learned a handful of secrets that will help you sharpen your game.
While I realize that many AssRev players have moved on to fresher AssIII pastures, the sheer volume of low level players flowing onto the servers leads me to believe that AssRev is currently enjoying a rebirth, and that this might come in handy for some of them. It is these tips that have catapulted me within striking distance of the top 1000 Wanted players in the pool of 1.685 million worldwide participants. Perhaps some of these may be useful in AssIII as well (although I wouldn’t know, since I don’t have the game yet).
Smoking Kills
While I won’t give away my special sauce blend of perks and abilities, I will tell you that I rely very heavily on smokebomb, which allows me to incapacitate players within a close radius, and that I consider it to be the single most effective ability in the game.
There is a heavy contingent of people who complain that smokebombs are “overpowered”. In the hands of a highly able player, it might seem so, but the smokebomb’s ability to destroy another player’s game has an inverse relationship to their stealthiness. That is to say, the more stealthy a player, the less useful the smokebomb is against them. If I don’t see you coming, I won’t be deploying a defensive smoke… I won’t feel the need to, and then I’ll be dead. If you’re running towards me like a fool, I will drop a smoke and you’ll be stunned.
Therefore, if you are one of the people that think smokebombs are overpowered, you should reexamine your playstyle. Do you favor the gun or the animus hack? Do you prefer to always be on rooftops, or run after your prey for quantity over quality kills? If this describes you, it is less likely that you’ll become a high level player. The top ranked players rarely chase flashy, low scoring kills. They’re just not worth it. This is why you’ll never see them deploy the gun or animus hack as their ability. In fact, most high level players eschew offensive abilities (other than poison) almost entirely, and equip their ability set with things that only enhance their defense, or their ability to distract.
Variety Is The Spice of Life
I don’t intentionally chase variety bonuses, although they add a delicious 200, 400 or even 600 points to your score, making 2000+ scores for a single kill very, very possible. I do, however, set up the conditions for variety bonuses (and not wasting them), very early on. How? First of all, I try to knock out a ground finish within the first few minutes of the game. While I rarely chase those 50 points, and only go for them when they’re convenient, I’ve realized that they are invaluable towards getting variety bonuses later on. More importantly, I want to be able to get that small bonus and forget about it so that I don’t end “wasting” a variety bonus later on. See, Ground Finish is a bonus, but it is not a kill, so it’s not eligible for multiplier perks. I have had ground finishes worth 250 and even 450 points, when those variety bonuses could have instead been applied to my next kill, and potentially been doubled with the multiplier perk. That’s why I make sure to get those 50 points in as early as possible. This tiny tweak can make a huge difference later on in the game.
The Higher They Climb, The Harder They Fall
Numbers don’t lie - there is no significant advantage to kills from above in Wanted mode. At first glance that might not seem true. After all, if I leap down on my prey from a rooftop, I get 100 base points for aerial kill + 100 points for acrobatic, that’s 200 points guaranteed, versus 100 points for a regular on the ground kill, right? Maybe so, but there are two incredibly important variables that need to be considered. One, the approach meter. The majority of aerial kills that I’ve witnessed (as the murdered, not the murderer) have been relatively low scoring, mostly around the 300 point mark, often lower. This is due to the high profile nature of climbing and tracking someone from above. Silent or Incognito bonuses of 250 or 350 points are very hard to come by in that situation, and a score of 450 for an aerial kill is considered very good.
Not so for a kill on the ground. Sure, you start with a namby-pamby 100 points, but unless you’re running about like a fool, a silent bonus is guaranteed. There’s a total of 350 points right there, and an Incognito bonus is not that much more difficult to get, for a total of 450 points.
Stealthy players know, however, that the true bread-and-butter bonus is Hidden Kill, which adds a tidy 300 points to your score and is impossible from the air. That’s 650 points for a good quality kill from the ground, and 750 for an excellent one. If you control the game, as discussed in the next section, there’s a good chance you’ll add some Savior, Poacher and Chain bonuses to that score as well, so that even an average kill on par with an aerial kill (350 points) has the possibility of climbing much higher, points-wise, while you stay safely on the ground.
Follow The Leader
Over many matches, it has become clear that, for the most part, the player with the most points dictates the game. For this, and other reasons that follow, I no longer dread getting into first place within the first few minutes of the game. As you’ve probably gathered by now, running around on the wasteland of rooftops, visible for miles around is not how I choose to play the game. I stay on the ground, and I use stealth to distract, disorient and disable my fellow players. When I am in first place, at least 2, often 3 players are forced to track me, and that means meeting me on my level.
Controlling gameplay is very important if you want to score high. Having other players coming to you constantly is an easy way to ensure a steady stream of points, even if those points are just Honorable Death bonuses. Even if, over time, astute players become wise to your tricks and start learning to fight back against your playstyle, being the focus of the game still guarantees you a mathematical advantage. In fact, my preferred tactic is to secure a solid lead over the competition (2000+ points is safest), and then run out the clock by simply defending myself and killing whatever hapless target happens to wander through my path, letting the other players bring the points to me.
The Enemy of My Enemy Is My Friend
I recently became acquainted with the term “grandkiller”, used in reference to the person assigned to the person assigned to you. I say, let the killer of your killer be your savior. Let the grandkiller reign. Let them have their 50 point bonus. Let them momentarily take away your problem. The grandkiller may be the single most useful player to the person holding the lead. When I’m in first place, I try to lead my killers on the longest, most convoluted journey, at a comfortable walking pace, of course, and open them up to their pursuers. After all, when you’re in the lead, there’s a good chance that you’re not just surrounded by 3 pursuers, but by 6 or more players, at least half of which want the same thing you want - to have your pursuers die.
Your Kill, My Gain
Of course, Wanted is not just about killing. It’s also about being killed. Dying doesn’t have to be a bad thing, however, at least not in this game, as long as you’re dying smart. Does the nice lady keep announcing “Honorable Death”? If so, well done. There’s no point in getting killed if you don’t get a little something for it. While “100 pointers” can be disruptive and keep skilled players from getting massive point counts, they also hand you 100 points nearly every time. One hundred for you (or 150, if you’re lucky), one hundred for me. It is not unusual to see that the highest scoring player is also the one that dies most often. Use dying to your advantage whenever possible, and realize that there’s no shame in a naked stun that didn’t fully land. More about this follows in the next section.
Share the Love
One strategy I’ve been developing recently is being more selective in who I let kill me. As discussed above, I am comfortable with getting killed. Yes, I’ve had many, many stuns in a row, and have enjoyed the feeling of power that comes with being mostly unkillable in some matches, but I know that in AssRev, just as in real life, death is inevitable. The key, then, becomes point-spreading, so checking your points with the back button, and learning about your fellow players becomes very important. I like to keep track of who the strongest players in a match are, and who’s got the most points, and then I want to make sure to shut. them. down. I will gladly be killed by someone in the 6th, 7th or 8th position, over and over again, especially if their kills are low scoring. Not only do I enjoy giving them a sense of short-lived satisfaction in taking me down, I want to make sure that the people closest to me in points are not being given the same opportunity.
When multiple pursuers are close by, I might drop a smoke and try to stun them all, but whenever possible, I always start with the strongest player, and work my way down. If I have identified my pursuer, who is following stealthily behind, and I see a lower ranked player start running at me, I often willingly let myself be killed for 150 points (going for the Honorable Death bonus, of course), rather than try to defend myself and waste a smokebomb. After all, the stronger player will attempt to kill me for considerably more points once the smoke clears. My committing suicide in this case performs two purposes: it keeps higher ranked players from getting the chance to kill me and collect serious points, and it gives me easy points against players that aren’t a real threat. Finally, if my smokebomb disables both my prey, and my pursuer, I ALWAYS go for the kill first, and the stun second - points above punishment.
The Last Lure of A Dying Man
This last one is simple, but not foolproof. You’ve been poisoned by one of your many pursuers. Now run. Make yourself as visible as possible and let that blue flag fly over your head. If you’re lucky, someone will take your life before your poisoner collects his heavy point bonus, but don’t be surprised to see him rage quit once he realizes he lost 1200 points to a level 3 who ran for his 100. Remember, stealth isn’t just about misdirection, it’s also about disruption.
This is just some of what I’ve picked up along the way, but the three most important values have been patience, practice and points… the higher the better. With an emphasis on these three, and the tricks I’ve written about above, I’ve become the person that used to totally throw me for a curve, and now in many living rooms and bedrooms, I know people are yelling the same things at me that I once yelled at others: “Where did that guy come from?” “How can he get such a high score for that kill?” and my particular favorite, “How did he know it was meeeee???”.
EDIT: I have updated the numbers to reflect that the Hidden Kill bonus is actually 300 points and not 200 as I had originally written. All relative calculations have been updated as well, so now if it’s not clear that killing from the ground is much more lucrative than leaping down from rooftops, I can’t help you.

How I Learned to Stop Worrying & Love the Smokebomb:
Secrets to Dominating in Assassin’s Creed Revelations
Multiplayer Wanted Mode

My love for Wanted, the most straightforward multiplayer mode first introduced in Assassin’s Creed Brotherhood, runs deep and true. It is the only mode I will play willingly. It is the only mode I excel at. It speaks to me, and I can spend hours creeping all over the maps, stealthily assassinating my fellow players. In the hundreds of sessions I have played, I have learned a handful of secrets that will help you sharpen your game.

While I realize that many AssRev players have moved on to fresher AssIII pastures, the sheer volume of low level players flowing onto the servers leads me to believe that AssRev is currently enjoying a rebirth, and that this might come in handy for some of them. It is these tips that have catapulted me within striking distance of the top 1000 Wanted players in the pool of 1.685 million worldwide participants. Perhaps some of these may be useful in AssIII as well (although I wouldn’t know, since I don’t have the game yet).

Smoking Kills

While I won’t give away my special sauce blend of perks and abilities, I will tell you that I rely very heavily on smokebomb, which allows me to incapacitate players within a close radius, and that I consider it to be the single most effective ability in the game.

There is a heavy contingent of people who complain that smokebombs are “overpowered”. In the hands of a highly able player, it might seem so, but the smokebomb’s ability to destroy another player’s game has an inverse relationship to their stealthiness. That is to say, the more stealthy a player, the less useful the smokebomb is against them. If I don’t see you coming, I won’t be deploying a defensive smoke… I won’t feel the need to, and then I’ll be dead. If you’re running towards me like a fool, I will drop a smoke and you’ll be stunned.

Therefore, if you are one of the people that think smokebombs are overpowered, you should reexamine your playstyle. Do you favor the gun or the animus hack? Do you prefer to always be on rooftops, or run after your prey for quantity over quality kills? If this describes you, it is less likely that you’ll become a high level player. The top ranked players rarely chase flashy, low scoring kills. They’re just not worth it. This is why you’ll never see them deploy the gun or animus hack as their ability. In fact, most high level players eschew offensive abilities (other than poison) almost entirely, and equip their ability set with things that only enhance their defense, or their ability to distract.

Variety Is The Spice of Life

I don’t intentionally chase variety bonuses, although they add a delicious 200, 400 or even 600 points to your score, making 2000+ scores for a single kill very, very possible. I do, however, set up the conditions for variety bonuses (and not wasting them), very early on. How? First of all, I try to knock out a ground finish within the first few minutes of the game. While I rarely chase those 50 points, and only go for them when they’re convenient, I’ve realized that they are invaluable towards getting variety bonuses later on. More importantly, I want to be able to get that small bonus and forget about it so that I don’t end “wasting” a variety bonus later on. See, Ground Finish is a bonus, but it is not a kill, so it’s not eligible for multiplier perks. I have had ground finishes worth 250 and even 450 points, when those variety bonuses could have instead been applied to my next kill, and potentially been doubled with the multiplier perk. That’s why I make sure to get those 50 points in as early as possible. This tiny tweak can make a huge difference later on in the game.

The Higher They Climb, The Harder They Fall

Numbers don’t lie - there is no significant advantage to kills from above in Wanted mode. At first glance that might not seem true. After all, if I leap down on my prey from a rooftop, I get 100 base points for aerial kill + 100 points for acrobatic, that’s 200 points guaranteed, versus 100 points for a regular on the ground kill, right? Maybe so, but there are two incredibly important variables that need to be considered. One, the approach meter. The majority of aerial kills that I’ve witnessed (as the murdered, not the murderer) have been relatively low scoring, mostly around the 300 point mark, often lower. This is due to the high profile nature of climbing and tracking someone from above. Silent or Incognito bonuses of 250 or 350 points are very hard to come by in that situation, and a score of 450 for an aerial kill is considered very good.

Not so for a kill on the ground. Sure, you start with a namby-pamby 100 points, but unless you’re running about like a fool, a silent bonus is guaranteed. There’s a total of 350 points right there, and an Incognito bonus is not that much more difficult to get, for a total of 450 points.

Stealthy players know, however, that the true bread-and-butter bonus is Hidden Kill, which adds a tidy 300 points to your score and is impossible from the air. That’s 650 points for a good quality kill from the ground, and 750 for an excellent one. If you control the game, as discussed in the next section, there’s a good chance you’ll add some Savior, Poacher and Chain bonuses to that score as well, so that even an average kill on par with an aerial kill (350 points) has the possibility of climbing much higher, points-wise, while you stay safely on the ground.

Follow The Leader

Over many matches, it has become clear that, for the most part, the player with the most points dictates the game. For this, and other reasons that follow, I no longer dread getting into first place within the first few minutes of the game. As you’ve probably gathered by now, running around on the wasteland of rooftops, visible for miles around is not how I choose to play the game. I stay on the ground, and I use stealth to distract, disorient and disable my fellow players. When I am in first place, at least 2, often 3 players are forced to track me, and that means meeting me on my level.

Controlling gameplay is very important if you want to score high. Having other players coming to you constantly is an easy way to ensure a steady stream of points, even if those points are just Honorable Death bonuses. Even if, over time, astute players become wise to your tricks and start learning to fight back against your playstyle, being the focus of the game still guarantees you a mathematical advantage. In fact, my preferred tactic is to secure a solid lead over the competition (2000+ points is safest), and then run out the clock by simply defending myself and killing whatever hapless target happens to wander through my path, letting the other players bring the points to me.

The Enemy of My Enemy Is My Friend

I recently became acquainted with the term “grandkiller”, used in reference to the person assigned to the person assigned to you. I say, let the killer of your killer be your savior. Let the grandkiller reign. Let them have their 50 point bonus. Let them momentarily take away your problem. The grandkiller may be the single most useful player to the person holding the lead. When I’m in first place, I try to lead my killers on the longest, most convoluted journey, at a comfortable walking pace, of course, and open them up to their pursuers. After all, when you’re in the lead, there’s a good chance that you’re not just surrounded by 3 pursuers, but by 6 or more players, at least half of which want the same thing you want - to have your pursuers die.

Your Kill, My Gain

Of course, Wanted is not just about killing. It’s also about being killed. Dying doesn’t have to be a bad thing, however, at least not in this game, as long as you’re dying smart. Does the nice lady keep announcing “Honorable Death”? If so, well done. There’s no point in getting killed if you don’t get a little something for it. While “100 pointers” can be disruptive and keep skilled players from getting massive point counts, they also hand you 100 points nearly every time. One hundred for you (or 150, if you’re lucky), one hundred for me. It is not unusual to see that the highest scoring player is also the one that dies most often. Use dying to your advantage whenever possible, and realize that there’s no shame in a naked stun that didn’t fully land. More about this follows in the next section.

Share the Love

One strategy I’ve been developing recently is being more selective in who I let kill me. As discussed above, I am comfortable with getting killed. Yes, I’ve had many, many stuns in a row, and have enjoyed the feeling of power that comes with being mostly unkillable in some matches, but I know that in AssRev, just as in real life, death is inevitable. The key, then, becomes point-spreading, so checking your points with the back button, and learning about your fellow players becomes very important. I like to keep track of who the strongest players in a match are, and who’s got the most points, and then I want to make sure to shut. them. down. I will gladly be killed by someone in the 6th, 7th or 8th position, over and over again, especially if their kills are low scoring. Not only do I enjoy giving them a sense of short-lived satisfaction in taking me down, I want to make sure that the people closest to me in points are not being given the same opportunity.

When multiple pursuers are close by, I might drop a smoke and try to stun them all, but whenever possible, I always start with the strongest player, and work my way down. If I have identified my pursuer, who is following stealthily behind, and I see a lower ranked player start running at me, I often willingly let myself be killed for 150 points (going for the Honorable Death bonus, of course), rather than try to defend myself and waste a smokebomb. After all, the stronger player will attempt to kill me for considerably more points once the smoke clears. My committing suicide in this case performs two purposes: it keeps higher ranked players from getting the chance to kill me and collect serious points, and it gives me easy points against players that aren’t a real threat. Finally, if my smokebomb disables both my prey, and my pursuer, I ALWAYS go for the kill first, and the stun second - points above punishment.

The Last Lure of A Dying Man

This last one is simple, but not foolproof. You’ve been poisoned by one of your many pursuers. Now run. Make yourself as visible as possible and let that blue flag fly over your head. If you’re lucky, someone will take your life before your poisoner collects his heavy point bonus, but don’t be surprised to see him rage quit once he realizes he lost 1200 points to a level 3 who ran for his 100. Remember, stealth isn’t just about misdirection, it’s also about disruption.

This is just some of what I’ve picked up along the way, but the three most important values have been patience, practice and points… the higher the better. With an emphasis on these three, and the tricks I’ve written about above, I’ve become the person that used to totally throw me for a curve, and now in many living rooms and bedrooms, I know people are yelling the same things at me that I once yelled at others: “Where did that guy come from?” “How can he get such a high score for that kill?” and my particular favorite, “How did he know it was meeeee???”.

EDIT: I have updated the numbers to reflect that the Hidden Kill bonus is actually 300 points and not 200 as I had originally written. All relative calculations have been updated as well, so now if it’s not clear that killing from the ground is much more lucrative than leaping down from rooftops, I can’t help you.

things that are on my mind:

lemmy doesn’t think you should vote for romney, because he is “a fucking monster”. lo, He hath commanded you thusly, my american friends, so you know what to do today.

over the past few weeks, i’ve renewed my love affair with assrev, or assassin’s creed revelations multiplayer, for the more punctilious among you. yesterday was a day of milestones, as i reached prestige 3, and then proceeded to shatter personal bests in wanted for the rest of the day. where my previous best score was 6550, i’ve now hit 9550 with 11 kills and 11 stuns (and an extreme variety bonus) in a room full of level 50+ players. fear me.

on a related note, this is still very, very relevant.

you know what the worst part of painting things is? the priming. lord, do i hate the priming. also, paint & primer in one? that’s a suckers game. 

today is tuesday, which means it’s meatball day at ikea. already have a full car, so if you wanna join you gotta get there on your own. 

oh hey, did you know i’m going to see zz top on wednesday? i’m going to SEE ZZ TOP on wednesday. WITH MY EYES. 

life is good.

… and in other news, this game exists and was released recently for PSN.