feed.angeli.ca

things i like:
rock'n'roll, country, punk & metal.
bands that combine all four successfully.
design, graphic & interior.
the intersection of philosophy & sociology.
ampersands.
andrew wk.
emergent gameplay, of the videogaming variety.
cursing.
beards.
beer.
bbq.
cjlo.
deep fried everything.
americana.
making lists
, including this one of my life's ambitions, and these of things on my mind at the time.

feedback: @angelidotca or ask me anything you'd like here.

i took a trip! read about it here.

evidence of my lame yuppie side on my (gasp!) house blog here.

I GOT A KINECT! Part III
It’s no secret that I’m enamored with the Kinect and all its capabilities. While I have yet to try it out on so called “serious” games, like Mass Effect 3 or Skyrim, I have been enjoying the experimental side of Kinect, especially in Fun Labs. 
Kinect Fun Labs is a collection of experimental mini games that unleash the power of Kinect’s cameras in unexpected ways. You can use Fun Labs to photoskin an Xbox Live avatar of yourself (creepy, trust me), to animate 3 dimensional objects around your house, and, my favorite latest discovery, to exercise the superhero powers you always knew you had. “I Am Super!” is the name of this last one, and it allows you to hurl electricity or burst your friends into flames. Ice and poison powers are also available, and equally awesome. There are quite a few other games in Fun Labs, with more being added over time.
For those who want to contribute to the Kinect’s capabilities, Voice Studios is an app to try out. You’ll find it in the “social” section of the Apps marketplace on Xbox Live, and essentially it offers up achievements and avatar rewards in exchange for improving the voice recognition capability of Kinect. While sample noise from films and games (including one of my favorites, Viva Pinata!) plays in the background, you read simple sentences and phrases, some of which hint at future Kinect abilities, and then submit them. 
As for the actual games I’ve been playing on Kinect, I only have a couple of titles: Kinect Adventures, which came with it, and which I’ve only dipped into casually, and EA Sports Active 2, which I’ve found to be a really solid fitness game that’s friendly to people at all fitness levels.
I’ve also added a couple of nifty downloadable titles to my roster today. A hat tip to Andrew Davidson over at Too Much Music for sending me some MS points, because thanks to him (and Xbox Live Rewards) I was able to grab both Fruit Ninja Kinect and Double Fine Happy Action Theatre! Both titles are on sale this week (at 30% and 50% off respectively), and both take the Kinect to a silly happy place.
Fruit Ninja Kinect will not be a foreign concept to anyone with a smartphone, I’m sure. The only difference is that here you use your arms to karate chop that fruit into submission. As for DFHAT? Well, it seems to be a variation on Kinect Fun Labs, only in a standalone title that involves lava spills, virtual ball pits and stomping on buildings like a monster movie villain. Which is to say, all things that go well with a large group of tipsy adults. I’m sure I’ll have more to share on this title once I give it a whirl, and know more about it than the demo gave away.
Missed Part I or Part II? Have no fear, just click through.
[This is an image pulled from the Kinect patent application.]

I GOT A KINECT! Part III

It’s no secret that I’m enamored with the Kinect and all its capabilities. While I have yet to try it out on so called “serious” games, like Mass Effect 3 or Skyrim, I have been enjoying the experimental side of Kinect, especially in Fun Labs. 

Kinect Fun Labs is a collection of experimental mini games that unleash the power of Kinect’s cameras in unexpected ways. You can use Fun Labs to photoskin an Xbox Live avatar of yourself (creepy, trust me), to animate 3 dimensional objects around your house, and, my favorite latest discovery, to exercise the superhero powers you always knew you had. “I Am Super!” is the name of this last one, and it allows you to hurl electricity or burst your friends into flames. Ice and poison powers are also available, and equally awesome. There are quite a few other games in Fun Labs, with more being added over time.

For those who want to contribute to the Kinect’s capabilities, Voice Studios is an app to try out. You’ll find it in the “social” section of the Apps marketplace on Xbox Live, and essentially it offers up achievements and avatar rewards in exchange for improving the voice recognition capability of Kinect. While sample noise from films and games (including one of my favorites, Viva Pinata!) plays in the background, you read simple sentences and phrases, some of which hint at future Kinect abilities, and then submit them. 

As for the actual games I’ve been playing on Kinect, I only have a couple of titles: Kinect Adventures, which came with it, and which I’ve only dipped into casually, and EA Sports Active 2, which I’ve found to be a really solid fitness game that’s friendly to people at all fitness levels.

I’ve also added a couple of nifty downloadable titles to my roster today. A hat tip to Andrew Davidson over at Too Much Music for sending me some MS points, because thanks to him (and Xbox Live Rewards) I was able to grab both Fruit Ninja Kinect and Double Fine Happy Action Theatre! Both titles are on sale this week (at 30% and 50% off respectively), and both take the Kinect to a silly happy place.

Fruit Ninja Kinect will not be a foreign concept to anyone with a smartphone, I’m sure. The only difference is that here you use your arms to karate chop that fruit into submission. As for DFHAT? Well, it seems to be a variation on Kinect Fun Labs, only in a standalone title that involves lava spills, virtual ball pits and stomping on buildings like a monster movie villain. Which is to say, all things that go well with a large group of tipsy adults. I’m sure I’ll have more to share on this title once I give it a whirl, and know more about it than the demo gave away.

Missed Part I or Part II? Have no fear, just click through.

[This is an image pulled from the Kinect patent application.]